Search Issue Tracker
Fixed
Fixed in 14.0.7, 15.0.5, 16.0.1
Votes
1
Found in [Package]
16.0.0
Issue ID
SGB-466
Regression
Yes
Selection of a node is visible, and “ArgumentOutOfRangeException: Specified argument was out of the range of valid values” errors appear when deleting a “Custom Function” node
How to reproduce:
1. Open the user’s attached “Shader graph issue.zip” project
2. Open “Test.shadergraph” (Assets > Shaders)
3. Create a “Custom Function” node
4. Delete a “Custom Function” node
5. Observe the result
Expected result: Node is not visible, and no errors appear
Actual result: Selection of a node is visible, and “ArgumentOutOfRangeException: Specified argument was out of the range of valid values” errors appear
Reproducible with: 14.0.4 (2022.2.2f1), 14.0.6 (2022.2.8f1), 15.0.4 (2023.1.0b6), 16.0.0 (2023.2.0a4)
Not reproducible with: 10.10.1 (2020.3.45f1), 12.1.10 (2021.3.20f1), 14.0.4 (2022.2.1f1)
Reproduced on:
macOS 13.2.1 (Intel)
Windows 11
Notes:
The selection of a node is also visible in the Scene and Game windows
Errors don’t appear on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 16.0.1):
Fixed in: 16.0.1 (2023.2.0a9)
Resolution Note (fix version 15.0.5):
Fixed in: Shader Graph 15.0.5 (2023.1.0b13)
Resolution Note (fix version 14.0.7):
Fixed in: Shader Graph 14.0.7 (2022.2.16f1)