Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1340189
Regression
No
Selecting a FontAsset to none in the UI Builder throws warnings
1- Open UI Builder Window
2- Add a Label
3- Set FontAsset to None
4- Select a Font
Expected: No warnings are shown
Actual: It throws warnings
Details:
Invalid font reference
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int) (at C:/work/unity-merge-trunk/External/MirroredPackageSources/com.unity.ui.builder/Editor/Builder/Viewport/BuilderVisualTreeStyleUpdaterTraversal.cs:67)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Resolution Note (fix version 2021.2):
Fixed both following issues at the same time:
- 1340195: Can't assign a none Font in UIBuilder
- 1340189: Selecting a FontAsset to none in the UI Builder throws warnings
It is now possible to set both USS properties to None and not see the Builder throw exceptions or send out warnings.