Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
31
Found in
2017.1.0p4
Issue ID
950054
Regression
No
Seeking backwards in VideoPlayer video takes considerably more time than seeking forwards
Steps to reproduce:
1. Open user attached project "VideoPerformance.zip"
2. Build for android device
3. Press "High profile" video
4. Seek forwards, it should take a second or two to calculate and show video at the selected time
5. Seek backwards, it should take much more time to calculate and show video
6. Seeking to start is instant
Expected: Seeking forwards or backwards should be optimized better and in general it should take about the same amount of time
Actual: Seeking forwards seems to be easier than seeking backwards
Reproduced on: 2017.1.p2, 2017.2.0f1, 5.6.3p3
Devices under test:
Huawei P9 Android 7.0
Samsung Galaxy S7 Android 7.0
Samsung Galaxy S8 Android 7.0
Comments (16)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
rattlesnake
Dec 13, 2017 10:23
Same issue as here :
https://forum.unity.com/threads/seeking-performance-delay-on-android.470450/
rattlesnake
Dec 13, 2017 10:17
Same issue with the lastest 2017.3 Beta...
My project is stopped because of this :/
Could you resolve it please ?
WillFvrther
Oct 28, 2017 08:34
Same issue on Unity 2017.2.0f1, with a Galaxy S6 Android 7.0