Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2023.1.0b18
2023.2.0a15
Issue ID
UUM-36142
Regression
No
Search: Not all icons, added to search queries, are visible in the light editor mode
Steps to reproduce:
- Create a 3D project
- Window -> Search -> New Window
- Enter "A" into the search field and verify that you get results for the provided search
- click "Discette" next to the search input field
- Select the "Save Project" option
- Leave the proposed default name and click "Save"
- Select save query in the "Projects" section
- Find and select saved query asses in the "All" tab
- Verify, that its data is displayed in the "Inspector" tab in the "Search" window
- Find the "Icon" field and expand its dropdown
- Find the "d_EditorUI.Filter" icon or "d_TrackLockButtonEnabled" and select it
- Verify, that icons become added to your selected search query in the "Projects" list
- Go to "Unity" ->"Preferences" and select the "General" tab
- Update "Editor Theme" to "Light"
- Verify, that the editor mode changes to light
- Open the same "Search" window and review your saved query with added icon
Expected result: Icons should be visible
Actual result: Icons are not visible or difficult to see. Added screenshot in the "Attachments" section.
Reproducible with: 2023.1.0b18, 2023.2.0a15.
Could not test with: 2021.3.25f1, 2022.2.19f1 as icon selection. functionality is not in these streams.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
We display the items the user has selected. Our rational is that user mostly work using a single Theme (they do not go back and forth between themes). So we expect user to select an icon that fits their theme. Also, for user define icon (not part of unity bundle when we have an icon for each theme), we cannot recreate the icons on the fly.
Resolution Note (2023.2.X):
We display the items the user has selected. Our rational is that user mostly work using a single Theme (they do not go back and forth between themes). So we expect user to select an icon that fits their theme. Also, for user define icon (not part of unity bundle when we have an icon for each theme), we cannot recreate the icons on the fly.