Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b3
2020.1.0a1
Issue ID
1183667
Regression
No
Errors are thrown after Middle-Clicking on GameObject when the GameObject has a non triangle-only Mesh
How to reproduce:
1. Open the attached user's project (case-1183667-Project.zip)
2. Open the SampleScene
3. Click on the GameObject (engine model) with middle mouse-click
Expected outcome: the part you pressed on is centered and there are no errors.
Actual outcome: the part you pressed on is centered and there is an error in the Console.
Reproduced in: 2018.4.8f1, 2019.2.4f1, 2019.3.0b3, 2020.1.0a4.
Reproducible in Build in and SRP.
Could not test with: 2017.4 stream ( Project doesn't open in some cases, couldn't load Mesh data)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
- Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
- Last Prefab changes are reverted when tests on EditMode are executed while Prefab mode is open
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.2.0a6