Search Issue Tracker
Active
Votes
0
Found in
6000.0.34f1
6000.1.0b1
Issue ID
UUM-92704
Regression
Yes
Scripts are only loaded a second time on import after renaming all the associated files (.cs, meta, class) when the Editor is closed
Steps to reproduce:
1. Create a new project
2. Create a MonoBehaviour "Test" script and a Prefab "TestPrefab", attach the script to the prefab
3. Save and close the Editor
4. Navigate to "RootProject/Assets" folder
5. Rename the script, its class and meta file to "Test2"
6. Launch the Editor, select the "TestPrefab" and observe the missing script
7. Restart the Editor and observe the script is attached
Expected results: script references are loaded on first import
Actual results: scripts are only loaded a second time on import after renaming all the associated files (.cs, meta, class) when the Editor is closed
Reproducible with: 6000.0.22f1, 6000.0.34f1, 6000.1.0b1
Not reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.21f1
Testing Environment: Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning spams console after switching platforms
- Have to change Input Mapping Path twice for change to take effect when Auto-Save is enabled
- No Duplicate option is available when right clicking States in the Animator Window even though it's available via Shortcut
- Copied and Pasted States appear in a set location instead of where the Users cursor is located at when using the Pasting Shortcut
- Animator Component information box text is not centered
Add comment