Search Issue Tracker
Fixed in 0.3.0
Votes
0
Found in [Package]
0.2.1-preview
Issue ID
1138249
Regression
Yes
[Scripting] The "duration" value, when read from callback function for Input Actions, is not correct.
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Go to scene at: Assets -> Demo ->SimpleDemo -> SimpleDemo
3. Enter Playmode
4. Hold down left mouse button for a short time, then let it go
5. Observe how long the shooting lasts
Actual: The "duration" value is much longer than the actual time
Note: When using callback function like this:
controls.gameplay.fire.performed +=
ctx =>
{
if (ctx.interaction is SlowTapInteraction)
{
StartCoroutine(BurstFire((int)(ctx.duration * burstSpeed)));
}
else
{
Fire();
}
m_Charging = false;
};
The value for duration is calculated though time and startTime. However, the startTime for callback function is always 0, which makes the duration value much larger than it is.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Add comment