Search Issue Tracker
Won't Fix
Votes
6
Found in
5.0.0f4
Issue ID
698698
Regression
No
User object types with names that match an icon name will show this icon in the Inspector
How to reproduce:
1. Create a new project
2. Create script and name it "GameManager"
3. Notice that in the inspector it has different icon
Attached a project with more icons for further testing purposes.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
dpoly
Mar 01, 2019 04:36
This is baked into Unity, but it's a fake problem. It arises only when you put your user-written code into the global namespace. Don't do it!
The real answer is that all user-written script code should be in its own namespace -- that's what the feature is there to do. It would help if the Unity templates adopted that convention.