Search Issue Tracker
By Design
Votes
0
Found in
2019.3
2019.3.0b10
2020.1
Issue ID
1197113
Regression
Yes
ScriptedImporter is not triggered when another ScriptedImporter's, with which it has a dependency, version is increased
To reproduce:
1) Open the attached project
2) Open ImporterB in the script editor and change ScriptedImporter's version to a higher one
3) Go back to Unity and refresh it
4) Check the console
Expected: Both Assets get reimported
Actual: Only Asset.impB gets reimported
Reproduced in 2019.3.0a1, 2019.3.0b10, 2020.1.0a1, 2020.1.0a12
Not reproduced in 2019.2.0f1, 2019.2.12f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Edge detection fails, _BlitTexture_TexelSize is 0
- Rotating GameObjects is not possible when transform.up is assigned through script
- [Android] Shadowmap Shadows have graphical errors on Android when the default Screen Recorder setting is turned on
- Editor crashes on physx::PxcDiscreteNarrowPhasePCM or freezes when instantiating many GameObjects
- [RenderingDebugger] Wireframe mode is not fully rendered in the Scene View
Resolution Note (2020.1.X):
DependsOnSourceAsset will cause a re-import if the asset at the path is changed or the asset is moved. It will not however cause a re-import if the result of the import is changed, which is what is happening when changing the ScriptedImporter version.