Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.0.14
Issue ID
RIDER-35
Regression
No
Script breakpoints in Rider don't trigger on IL2CPP builds with Script Debugging enabled
How to reproduce:
1. Open the user attached project (IL2CPP_Debug.zip)
2. Make sure the Editor's External Script Editor is set to Rider
3. In the project's Assets folder find and open the NewBehaviourScript
4. Add a breakpoint on the 16th line
5. In the Unity Editor make sure the Scripting backend is set to IL2CPP
6. Build the project with "Development build" and "Script Debugging" enabled
7. In Rider in the top right by the play button select the "Standalone Player" in the dropdown
8. Press the Debug button to run and debug the player
9. When the player loads focus on Rider and observe the breakpoint
Expected result: the breakpoint is triggered
Actual result: the breakpoint is not triggered
Reproducible with JetBrains Rider Editor: 3.0.14 (2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1)
Couldn't test with: 2022.2.0a12 ("Unable to connect to Unity Executable" error when debugging player built with IL2CPP)
Reproducible on Ubuntu 20.04 and Windows 10
Note: The breakpoint is triggered when the player is built with Mono
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
- GPU usage doubles when a project is running in the background
Resolution Note:
Retriaged to IL2cpp