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Fixed in 5.2.2
Votes
45
Found in
5.2.0b3
Issue ID
713457
Regression
Yes
[2D] Screen position out of view frustum errors
Open scene Game in attached project. Reimport all assets in the Project and notice 8 errors about "Screen position out of view frustum" (seem to come from Handles-related code).
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noXur
Nov 10, 2015 13:33
We are confronted with this bug, too. Using Unity 5.2.2f1.
rooone
Nov 02, 2015 13:23
NO Fixed in Unity 5.2.2
iprogrammer15
Oct 28, 2015 19:10
Still get the same error in 5.2.2f1. Issue not yet resolved.
Peacewise
Oct 26, 2015 04:13
Just started happening to me for the first time, once I migrated from 4.6 to 5.2.2f1.
"Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 0 0)
UnityEditor.DockArea:OnGUI()"
tyomklz
Oct 25, 2015 13:18
Not fixed.
Paul-Naylor
Oct 24, 2015 04:58
Sorry, I don't think it's fixed in 5.2.2f1
To reproduce Create a new Unity 2D project
Right click under the Main Camera in the hierarchy, and "Create Empty"
Right click the new GameObject and Delete
Exit Unity and Make sure you save your Scene as you do.
Reopen that project in Unity -> Errors.
FlightOfOne
Oct 19, 2015 18:40
I have the problem as well. It is on a 2D project (brand new)
MarcusTheMainMan
Oct 14, 2015 17:03
I still get this error in 5.2.1p3 in both a 3d and 2d projects.
Screen position out of view frustum (screen pos 0.000000, 0.000000, 0.300000) (Camera rect 0 0 0 0)
UnityEditor.DockArea:OnGUI()
IluhaT
Oct 07, 2015 22:56
I get this message when opening 2D project on (5.2.1f1)
Screen position out of view frustum (screen pos 0.000000, 0.000000, 0.300000) (Camera rect 0 0 0 0)UnityEditor.DockArea:OnGUI()
if you change the camera to perspective and restart unity it disappears until you return the orthogonal camera
xephin2004
Oct 03, 2015 15:39
on a side note my raycasts all seem to be offset, assuming it goes along with this error, the raycast can be away from the collider and still register a hit, or be accually hitting the collider and NOT register a hit