Search Issue Tracker
Duplicate
Votes
44
Found in
5.3.0b4
Issue ID
740602
Regression
No
[Assert] Screen position out of view frustum error printed non stop (Camera::ScreenPointToRay or Camera::ScreenToWorldPoint)
Open Scenes\level1.unity in the attached project and press Play. Notice how the Console gets spammed with "Screen position out of view frustum" errors:
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1555688.750000) (Camera rect 0 0 256 256)
UnityEngine.Camera:Render()
UnityStandardAssets.Water.Water:OnWillRenderObject() (at Assets/MiniGolf/Standard Assets/Environment/Water/Water/Scripts/Water.cs:108)
UnityEditor.DockArea:OnGUI()
Recommendation:
If there are resources for it, add support for double precision to the relevant methods. Otherwise, clamp the far clip plane to never be larger than 1000000 (same max value it had before).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #801555