Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0a4
Issue ID
824236
Regression
Yes
Screen not refreshing for a few seconds up to a minute after opening project that was last openned in a different version
To reproduce:
1. Open any project
2. Click on an item in the hierarchy to highlight it. (Or anything else on the screen, to make the screen look different)
Notice that the screen still looks the same. Notice that it is possible to get it to refresh by changing the layout either by loading a preset, or by resizing a tab.
After a few seconds to a minute pass, these errors appear on the console:
Error while reading window layout: no main window found
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Failed to load window layout: System.Exception: Exception of type 'System.Exception' was thrown.
at UnityEditor.WindowLayout.LoadWindowLayout (System.String path, Boolean newProjectLayoutWasCreated) [0x0031a] in /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/WindowLayout.cs:574
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Afterwards, the editor starts to behave normally.
The issue appears to be more noticeable with bigger projects, and only when opening a project that was last opened in a differrent version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment