Search Issue Tracker
Not Reproducible
Not Reproducible in 6000.6.X
Votes
0
Found in
6000.3.11f1
6000.4.0f1
6000.5.0a9
6000.6.0a1
Issue ID
UUM-137052
Regression
Yes
[WinEditor] "Scaling mismatch..." error when dragging Editor across displays with different DPI scales
Steps to reproduce:
- Make sure you have two monitors available for testing
- Set the main monitor to have Scale 250%
- Set the secondary monitor to have Scale 200%
- Create a new project using Universal 3D template
- Right after opened, drag the Editor from the main monitor to the secondary monitor
- Observe the Console
Actual results: "Scaling mismatch between the EditorWindow (2) and the Editor Panel AppStatusBar (2.5). OnBackingScaleFactorChangedInternal was probably not call upon scaling change" error
Expected results: No errors
Reproducible with versions: 6000.2.0a9, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1
Not reproducible with versions: 6000.0.71f1, 6000.2.0a8
Tested on (OS): Windows 11
Notes:
- Main monitor used - 3840x2400, secondary - 2560x1440
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.