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Votes

0

Found in

2022.2.0b7

2023.1.0a10

2023.2.0a1

Issue ID

UUM-14091

Regression

Yes

[Samsung Fold3] Game crashes at Fatal signal 5 (SIGTRAP) when playing in unfolded mode

-

To reproduce:
1. Open the attached project
2. Build for android
3. Just move around the camera using the Right analog circle stick

Expected results: no crash
Actual results: app crashes when using unfolded (big screen) mode

Reproduced on:
2022.2.0b7, 2023.1.0a10

Not reproduced on:
2020.3.39f1, 2021.3.10f1, 2022.1.16f1

Device reproduced on:
Galaxy Fold3 5G SM-F926U Snapdragon SM8350 Android 11

Devices NOT reproduced on:
Galaxy Flip3 5G SM-F711B Snapdragon SM8350 Android 11
iPhone 12 mini iOS 15.6.1

Notes:
- Doesn't reproduce when using folded (small screen) mode

  1. Resolution Note:

    When I build ARM64 version, everything works, but I see app using 1.5GB of memory with 1.92GM reserved.
    Mono (32-bit) build crashes with Out of memory. On Fold 2 it crashes even on small screen, although it does survive for a bit longer there.

    Looks like the issue is that the app simply is on the edge of 2GB limit the 32-bit apps have, and small factors like which screen is active are enough to make a difference.
    Given that in real life all 64-bit capable devices are expected to install 64-bit build of an app, the bug is not a valid one. If the app is supposed to work on 32-bit phones, it's memory usage needs to be reduced dramatically, as real 32-bit only devices may be unable to give single app 2GB.

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