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By Design
Votes
1
Found in
2018.2.9f1
Issue ID
1087512
Regression
No
Rotation constraints are applied in World Space when the parent of the constrained object is rotated with AddForceAtPosition()
How to reproduce:
1. Open the user's project
2. Enter Play Mode
Expected result: Rigidbody rotation constraints are applied in Local Space
Actual result: Rigidbody rotation constraints are applied in World Space
Reproducible with: 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b5, 2019.1.0a3
Note: Works as expected when rotation is applied through transform.Rotate()
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Resolution Note:
AddForceAtPosition produces different rotation behaviour than MoveRotation in this case.