Search Issue Tracker
By Design
Votes
1
Found in
2018.2.9f1
Issue ID
1087512
Regression
No
Rotation constraints are applied in World Space when the parent of the constrained object is rotated with AddForceAtPosition()
How to reproduce:
1. Open the user's project
2. Enter Play Mode
Expected result: Rigidbody rotation constraints are applied in Local Space
Actual result: Rigidbody rotation constraints are applied in World Space
Reproducible with: 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b5, 2019.1.0a3
Note: Works as expected when rotation is applied through transform.Rotate()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
AddForceAtPosition produces different rotation behaviour than MoveRotation in this case.