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Won't Fix
Votes
1
Found in
2021.3.3f1
2022.1.2f1
2022.2.0a16
Issue ID
UUM-3618
Regression
No
Root Motion Node is not saved when applying changes
Reproduction steps:
1. Open the user's attached project
2. Select Assets > GrabSelfInflatingBag.fbx model
3. In the Inspector > Rig make "Animation Type" into "Humanoid"
4. Make "Avatar Definition" into "Copy From Other Avatar"
5. Select Source and select an available model
6. In Inspector > Animation > Motion make "Root Motion Node" into "ROOT_character"
7. Apply changes and observe Preview
8. Select anything in Editor and reselect GrabSelfInflatingBag.fbx model
9. Observe "Root Motion Node" and Preview
Expected result: "Root Motion Node" is "ROOT_character"
Actual result: "Root Motion Node" is "<None>"
Reproduced with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15
Reproducible on: macOS 12.3.1 (Intel)
Notes:
- 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1 Model Preview is only visible when selecting editor and reselecting GrabSelfInflatingBag.fbx asset after changes are Applied
Comments (1)
-
luminator
May 25, 2022 13:57
It's worth noting that Copy From Other Avatar option in Avatar Definition is crucial for this bug to occur, also on step 7 the Root Motion Node will display the previously selected node, but in fact it will be none, the animation preview will not change at this step. When unclicking in editor and selecting the model again, the Root Motion Node will display None now, and the preview will be still unaffected, but if you change the Root Motion Node now and apply, after deselecting and reselecting again - it will work this time, changes will be saved and preview will display with our changes! Maybe this comment will help in locating the bug
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation