Search Issue Tracker
Fixed
Fixed in 2022.3.21f1, 2023.2.12f1, 2023.3.0b9, 7000.0.0a1
Votes
1
Found in
2022.3.19f1
2023.2.8f1
2023.3.0b4
Issue ID
UUM-62066
Regression
Yes
Returned texture is grey when using a Custom Lit 2D ShaderGraph and the 2D Light Texture node for Tilemap Renderers
How to reproduce:
1. Open the user’s attached “Custom Lit 2D ShaderGraph and Tilemap.zip” project
2. Enter Play Mode
3. Observe the result
Expected result: None of the squares are grey
Actual result: Some of the squares are grey
Reproducible with: 2022.3.16f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b4
Not reproducible with: 2021.3.34f1, 2022.3.15f1
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Notes:
- reproduced on Editor and Standalone Player (macOS)
- ShaderGraph works with SpriteRenderers
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note (fix version 2023.3.0b9):
Fix for this issue is available on Unity 2023.3.0b9 and above
Resolution Note (fix version 2023.2.12f1):
Fix for this issue is available on Unity 2023.2.12f1 and above
Resolution Note (fix version 2022.3.21f1):
Fix for this issue is available on Unity 2022.3.21f1 and above