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Won't Fix

Won't Fix in 1.0.X

Votes

1

Found in [Package]

1.0.0-pre.6

Issue ID

NCCBUG-152

Regression

No

Reparenting RectTransform with SetParent method throws warning about using the same method

Package: Multiplayer Netcode for GameObjects

-

How to reproduce:
1. Open attached project
2. Load SetParent Scene
3. Enter Play Mode
4. Select NetworkManager in Hierarchy and in Inspector click Start Host
5. In Game view click Button
6. Observe Console

Code:
UI.GetComponent<RectTransform>().SetParent(canvas.transform, false);
Error:
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Reproduced with: 2022.1.0b12

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (1.0.X):

    The attached project was still using:
    "com.unity.netcode.adapter.utp": "1.0.0-pre.6",
    "com.unity.netcode.gameobjects": "1.0.0-pre.6",
    Responded to the customer to update their project to the most current version. The issue with the WorldPositionStays not synchronizing properly is resolved in PR-2146, but Netcode for GameObjects does not support synchronizing RecTransform.

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