Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.2.14f1
6000.5.0a3
Issue ID
UUM-129108
Regression
No
[RenderingDebugger] Frame Stats section is flickering on the WebGL build
Steps to reproduce:
- Download attached project and open in Unity.
- Switch platform to WebGL.
- Enable Development build.
- Build and Run project.
- Enable Rendering Debugger overlay (ctrl+delete)
- Observe flickering statistics
Actual results: Frame Stats section is flickering.
Expected results: Frame Stats section should not flicker.
Reproducible with versions:
6000.2.14f1, 6000.5.0a3
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS Tahoe: 26.1
Google Chrome browser
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment