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Fixed in 5.3.0
Votes
1
Found in
5.1.0b4
Issue ID
692187
Regression
No
Rendering trees with shadows to an off-screen buffer breaks renderer
How to reproduce:
1. Open attached project
2. Open scene TestScene.unity
- Scene contains a few cameras as well as a few primitive objects and a single tree
3. Play the scene
- Notice how only the crown of the tree is visible
4. Disable the BigTree gameobject (or turn its Receive Shadows setting off)
- Everything appears to be rendered properly now
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