Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.11f1
Issue ID
UUM-30216
Regression
No
Renderer Feature settings on the main asset aren't updated when changing Renderer Feature settings on the sub asset
How to reproduce:
1. Open the attached user project “Playground.zip“
2. Select the “GaussianBlurFeature“ asset (Assets/Settings)
3. Change the A value to any other value
4. Select the “New Universal Render Pipeline Asset_Renderer“ asset
Expected result: The A value in the Gaussian Blur Feature has changed
Actual result: The A value in the Gaussian Blur Feature didn’t change
Reproducible with: 2022.2.11f1
Can’t test with: 2020.3.46f1 (Errors in the Console), 2021.3.21f1 (Error CS1061: 'ScriptableRenderer' does not contain a definition for 'cameraColorTargetHandle'), 2023.1.0b8, 2023.2.0a (Error CS0619: 'ScriptableRenderPass.Blit(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, int)' is obsolete: 'Use RTHandles for source and destination')
Reproduced on: macOS 13.0.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
Resolution Note:
The workaround will be to access the RendererFeatures through the renderer it is contained within. We have set it as won't fix since the user already can work around this bug as described above. We won't be able to fix it within a reasonable time.