Search Issue Tracker
Fixed in 5.1.2
Votes
1
Found in
4.3.0f3
Issue ID
574335
Regression
No
Removing the material color rgb properties in animation causes them to default to 0
To reproduce:
1. Create a cube
2. Open the animation window
3. Add a curve for the cube - select Mesh Renderer > Material._Color
4. Remove the Material._Color.r, Material._Color.g, Material._Color.b properties
5. Notice how the cube in the animation is now black - the color properties defaulted to 0
It is caused by the removal of the other color properties(rgb). This can be workarounded by animating the Material._Color without removing any properties and just editing the alpha curve.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment