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Won't Fix
Votes
0
Found in
2021.3.20f1
2022.2.11f1
2023.1.0b8
2023.2.0a5
2023.3.0a3
Issue ID
UUM-29464
Regression
No
Rectangle of Safe Area covers not all Safe Area of the screen or covers the area outside Safe Area on some devices in the Device Simulator window
How to reproduce:
1. Open the attached “Rectangle.zip” project
2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)
3. Enter Play Mode
4. Open the “Device Simulator” window
5. Select the “Apple iPad Air 2” simulator, press the “Safe Area” button, and rotate the device
6. Observe the Safe Area rectangle and the Console window
Expected result: Safe Area rectangle covers all of the Safe Area, and the Safe Area stays the same (2048x1536) or (1536x2048)
Actual result: Safe Area rectangle is not covering all of the Safe Area and Safe Area changes (1536x2048) and (1536x2008) or (2048x1536) and (2048x1496) depending on the rotation of the device
Reproducible with: 2021.3.20f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a5
Could not test with: 2020.3.46f1 (Errors after installing Device Simulator)
Reproduced on: macOS 13.2.1 (Intel)
iOS devices in the Simulator in which the Safe Area rectangle is not covering all of the Safe Area
Apple iPad Air (4th generation)
Apple iPad Air 2
Note: Not reproducible in the player on Apple iPad Air 2 device when printing Safe Area with “Screen.safeArea” because it logs the same area (2048x1536) or (1536x2048)
Android devices whose Safe Area rectangle covers the area outside of the Safe Area
Pixel 4
Pixel 5
Huawei P40 Pro
OnePlus 6T
OnePlus 7 Pro
Samsung Galaxy Note10+ 5G
Samsung Galaxy Note20 Ultra 5
Samsung Galaxy Note8
Samsung Galaxy Note9
Samsung Galaxy S10 5G
Samsung Galaxy S10+
Samsung Galaxy S10e
Samsung Galaxy S8
Samsung Galaxy S9
Samsung Galaxy Z Flip3 5G
Samsung Galaxy Z Fold2 5G
Xiaomi Mi A3
Xiaomi Redmi 6 Pro
Xiaomi Redmi Note 7
vivo NEX 3 5G
Also, some devices report the wrong Safe Area. Samsung Galaxy Note10+ 5G in the Simulator prints (1440x2927) or (2927x1440) but in the player (1080x2167) or (2167x1080)
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.