Search Issue Tracker
Won't Fix
Votes
6
Found in
5.0.1f1
Issue ID
695257
Regression
No
Shadows precision loss with very large coordinates (>5000). Use camera-relative xforms everywhere?
Steps to reproduce:
1. Open attached project's scene Main.
2. Enter play mode.
3. Press F1-F6 to change distance from origin.
4. Observe shadow quality loss when far from origin.
Comments (1)
-
zakirshikhli
Feb 23, 2019 08:01
This is very old and very serious issue -still not fixed. What is point of adding new features if so serious issue not fixed? It worse to rewrite entire source of Unity3d. Because it is impossible to make an open world game now.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times
Resolution Note:
Going forward, issues related to realtime rendering should be addressed to the corresponding SPR teams. This issue will not be fixed in built-in RP.