Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
657878
Regression
No
Realtime Reflection Probe is not rendered the same way in the Editor as in Standalone Builds
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scripting API.
The editor does not correctly mimic this behaviour as it bakes the probes on every frame in the Game View.
How to reproduce:
1. Open a new project
2. Create a Reflection Probe
3. Create a Cube next to it
4. Create a sphere next to the Reflection Probe
5. Attach a 100% Metallic and 100% Smooth material to the Sphere.
- Note how, if the Reflection Probe Type is set to Realtime, it is re-rendered every frame if any of the objects is moved.
4. Build scene to Standalone and run it
- Notice how the Sphere is not rendered the same way as in the Editor
A workaround would be to either call reflection probe rendering from a script at the same interval as the Editor does, or use Baked reflection probes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
OliverJackman
Sep 18, 2019 15:56
It's not FIXED ! please fix it , it's not working even with scripting now !