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Unknown (hidden) 1.18.X, 1.19.X
In Progress in 1.20.X
Votes
2
Found in [Package]
1.18.16
1.19.19
1.20.5
Issue ID
ADDR-2945
Regression
No
Raw Texture of a Sprite which is in a SpriteAtlas is included in AssetBundle when Non-Recursive Dependency Calculation enabled
Reproduction steps:
# Open the attached project
# Open the Addressables Groups window (Window > Asset Management
# Build the Asset Bundle (Build > New Build > Default Build Script)
# Check the size of the built Asset Bundle in the “Project location”\Library\com.unity.addressables\aa\Windows\StandaloneWindows64 folder
# Select the AddressableAssetSettings.asset Asset located in the Assets/AddressableAssetsData folder in the Project window
# Enable Non-Recursive Dependency Calculation located under Build category in the Inspector window
# Open the Addressables Groups window and build the Asset Bundle (Build > New Build > Default Build Script)
# Check the size of the built Asset Bundle in the “Project location”\Library\com.unity.addressables\aa\Windows\StandaloneWindows64 folder
Expected result: The Asset Bundle built with Non-Recursive Dependency Calculation enabled is smaller or equal in size than the Asset Bundle without it
Actual result: The Asset Bundle built with Non-Recursive Dependency Calculation enabled is 2 times bigger in size than the Asset Bundle without it
Reproducible with: 1.18.16, 1.19.19, 1.20.5 (2020.3.39f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a9)
Reproducible on: Windows 10 (21H2)
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Alan-Liu
Mar 31, 2023 04:24
Related forum thread and a workaround: https://forum.unity.com/threads/a-workaround-to-in-10552-which-is-closed-with-the-resolution-as-designed.1393825/
watsonsong
Dec 15, 2022 15:06
We a prepare to publish our game using SBP. And met this issue that sprite texture will be duplicated in asset bundle.
When will it be fix?