Search Issue Tracker

Won't Fix

Votes

0

Found in

2021.3.27f1

2022.3.4f1

2023.1.2f1

2023.2.0a21

Issue ID

UUM-41189

Regression

No

[PICO] [Android] Player crashes at launch when VK_EXT_debug_utils extension debug labels are used

--

-

Reproduction steps:
1. Open the attached project "ReproProj" with the Android Platform
2. Open the “/Assets/Scenes/3D-over-under.unity” Scene
3. Tick Development Build in File > Build Settings
4. Build And Run on a VR device
5. Observe the Player

Expected result: The player successfully launches and continues to run
Actual result: The player crashes at launch

Reproducible with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21

Reproducible with devices:
PICO (User’s device)

Testing environment: Windows 10 Enterprise 21H2

Notes:
- User states that Player only crashes when Development Build is selected, and it seems to be related to VK_EXT_debug_utils. If GraphicsCapsVK.cpp is modified, vk.hasDebugUtils is set to false and the engine is rebuilt, then it won't crash

  1. Resolution Note:

    Single device third party issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.