Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X
Votes
1
Found in
2021.3.44f1
2022.3.47f1
6000.0.21f1
6000.1.0a7
Issue ID
UUM-82480
Regression
No
[Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run on Quest
5. Observe the explosion in Player
Expected result: All particles are rendered
Actual result: Some particles are not rendered compared to Play Mode
Reproducible with: 2021.3.44f1, 2022.3.47f1, 6000.0.21f1
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Quest 3 (user reported)
Windows Standalone Player + Quest 2
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Vulkan and OpenGLES3
- Reproducible with OpenXR and Oculus XR when “Single Pass Instanced \ Multi-View” is selected, but does not reproduce if “Multi-Pass” is selected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Add comment