Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.6.0b20
Issue ID
638445
Regression
No
Procedural textures get corrupted after changing some Player settings
To reproduce:
1. Open attached project.
2. Open Demo scene.
3. Go Edit -> Project Settings -> Player
4. Switch Color Space option back and forth or turn DX11 on or off.
5. Notice, that some or all the textures on the scene are corrupted now.
Video showing issue: http://screencast.com/t/MN1KhqoU
Workaround: Changing Color Space setting until textures are rendered correctly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment