Search Issue Tracker
Active
Under Consideration for 5.2.X, 6.0.X
Votes
0
Found in [Package]
5.2.3
6.0.4
Issue ID
PBLD-176
Regression
No
Probuilderize results in model corruptions when Import Smoothing is toggled on
How to reproduce:
1. Open the attached "IN-86796" project
2. Open the "SampleScene"
3. Locate the “VWBeetle.fbx” in the “Assets/beetle/source” directory and place it inside the Scene
4. Navigate to “Tools/ProBuilder/Object/Pro Builderize” inside the Editor window
5. Observe the Scene view
Expected result: Model gets converted without issues
Actual result: Model gets converted with artifacts and corruptions
Reproducible in: 5.1.1 (2021.3.29f1, 2022.3.7f1), 5.2.3 (2021.3.45f1, 2022.3.51f1), 6.0.4 (6000.0.24f1, 6000.1.0a1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: ProBuilderize takes some time to fully execute because of the high polygon count of the model
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene
Add comment