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By Design
Votes
1
Found in [Package]
4.3.0-preview.6
Issue ID
1223790
Regression
No
[ProBuilder] Texture alignment is changing while dragging a Face when Tiling is set to other value than 1 in the UV Editor
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Open the ProBuilder Window (Tools->ProBuilder->ProBuilder Window)
3. In the ProBuilder Window, open the UV Editor
4. Double-click the "Cube" GameObject to select all its Faces
5. In the UV Editor, set the Tiling to "2"
6. Select one of the "Cube" Faces
7. In the Scene View, drag the Face with the Move tool
Expected result: GameObject's Texture isn't changing its position
Actual result: GameObject's Texture position is changed while dragging its Face
Reproducible with Unity: 2018.4.20f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a4 (4.1.0, 4.3.0-preview.6)
Couldn't test with Unity: 2017.4.38f1 (Package Manager does not exist)
Couldn't test with Package 4.0.5 and lower (Internal Package errors, unresponsive ProBuilder UI)
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Resolution Note:
Hi Mantas! We're aware of this behavior, and we know it's a problem. Technically, it is a result of how "Anchor: None" works, so that is by design, but obviously the default behavior should be something better. We're going to solve that, possibly by switching the default Anchor. Thanks for your understanding!