Search Issue Tracker
By Design
Votes
1
Found in [Package]
4.3.0-preview.6
Issue ID
1223790
Regression
No
[ProBuilder] Texture alignment is changing while dragging a Face when Tiling is set to other value than 1 in the UV Editor
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Open the ProBuilder Window (Tools->ProBuilder->ProBuilder Window)
3. In the ProBuilder Window, open the UV Editor
4. Double-click the "Cube" GameObject to select all its Faces
5. In the UV Editor, set the Tiling to "2"
6. Select one of the "Cube" Faces
7. In the Scene View, drag the Face with the Move tool
Expected result: GameObject's Texture isn't changing its position
Actual result: GameObject's Texture position is changed while dragging its Face
Reproducible with Unity: 2018.4.20f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a4 (4.1.0, 4.3.0-preview.6)
Couldn't test with Unity: 2017.4.38f1 (Package Manager does not exist)
Couldn't test with Package 4.0.5 and lower (Internal Package errors, unresponsive ProBuilder UI)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Browse" button for Xcode in the "Build Profiles" window is too big
- USS styles fail to inherit correctly when contentContainer is overridden in a custom control
- Copying and pasting Animator Transitions leads to unexpected behaviour
- "ShaderGraph" misses a space in the "Project Settings" section
- UI Builder inspector’s checkbox fields can be activated when clicking anywhere in the value field
Resolution Note:
Hi Mantas! We're aware of this behavior, and we know it's a problem. Technically, it is a result of how "Anchor: None" works, so that is by design, but obviously the default behavior should be something better. We're going to solve that, possibly by switching the default Anchor. Thanks for your understanding!