Search Issue Tracker
Fixed in 5.0.0
Votes
0
Found in [Package]
5.0.0-pre.7
Issue ID
1286757
Regression
No
[ProBuilder] Corner polygon of the door object is triangulated in a wrong direction
How to reproduce:
1. Open an existing project, or create one
2. Open the ProBuilder Window
3. Create a new Door Shape
4. Switch to either Shaded Wireframe or Wireframe Scene View
5. Observe how the upper corner polygons are triangulated
Expected results: The edge in each corner polygon is connecting the corner vertices
Actual results: The edge in teach corner polygon is not connecting the corner vertices
Reproducible with: 4.4.0, 4.5.0(2018.4.31f1), 5.0.0-pre.7(2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Notes:
1. In an ideal case scenario, the edge should be connecting the corner vertices
2. Can be worked around by connecting the vertices manually
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Browse" button for Xcode in the "Build Profiles" window is too big
- USS styles fail to inherit correctly when contentContainer is overridden in a custom control
- Copying and pasting Animator Transitions leads to unexpected behaviour
- "ShaderGraph" misses a space in the "Project Settings" section
- UI Builder inspector’s checkbox fields can be activated when clicking anywhere in the value field
Resolution Note (fix version 5.0.0):
Fixed in ProBuilder 5.0.0 which will be available in Unity 2019.4 and above
Part of the Shape tool PR:
https://github.com/Unity-Technologies/com.unity.probuilder/pull/330/commits/dd671cd5e1f5b67b3d3000e5324eee120e62ca3e
Update :
https://github.com/Unity-Technologies/com.unity.probuilder/pull/365/commits/f1c7e71ca991bb2f97872775d79b6fca6fe604e6