Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a5
Issue ID
1027185
Regression
Yes
PreloadData gets stripped when it shouldn't
-e: see title, starts in 2018.2.0a5
--workaround: disable stripping engine code
-repro:
--create new project or open attached one
--build&run for WebGL
--NOTICE scene stays black and an error is being logged:
---Could not produce class with ID 150.
---This could be caused by a class being stripped from the build even though it is needed. Try disabling 'Strip Engine Code' in Player Settings.
-150 is PreloadData (see https://docs.unity3d.com/Manual/ClassIDReference.html)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment