Search Issue Tracker
Fixed
Fixed in 2022.1.X, 2022.1.0a5
Votes
0
Found in
2020.3.38f1
2022.1.0a5
Issue ID
UUM-12008
Regression
No
Prefabs can be serialized incorrectly when they have VFX
Reproduction steps:
1. Unzip the attached project "VFXBug.zip"
2. Delete the Library folder
3. Open the project
Expected result: There are no "Exception while sanitizing model" errors in the Console window
Actual result: There are multiple "Exception while sanitizing model" errors
Reproducible with: 2020.3.38f1, 2022.1.0a5
Not reproducible with: 2021.3.8f1, 2022.1.0a6, 2022.1.13f1, 2022.2.0b5, 2023.1.0a6
Reproducible on: macOS 12.4 (Intel)
Workaround: Opening the Edit window of the VFX fixes the issue but it comes back after deleting the Library folder
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a5