Search Issue Tracker
By Design
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.7f1
2023.2.0b3
6000.0.37f1
6000.1.0a7
Issue ID
UUM-44285
Regression
No
Point of “PolygonCollider 2D” and “EdgeCollider 2D” is not deleted when using the command/ctrl key and pressing the left click
How to reproduce:
1. Open the attached “Colliders.zip” project
2. Open “SampleScene” Scene (Assets > Scenes)
3. In the Hierarchy window, select “Circle” GameObject
4. In the Hierarchy window, press the “Edit Collider” button
5. Hover the cursor on a collider point, hold the command (ctrl) button, and press left click
6. Observe the result
Expected result: Point doesn’t get deleted
Actual result: Point gets deleted
Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Reproduced on: macOS 13.4.1 (Intel)
Note: also reproducible with Polygon Collider 2D
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Resolution Note:
Edges are deleted, not vertices.