Search Issue Tracker
Won't Fix
Votes
7
Found in
4.5.5f1
Issue ID
646150
Regression
Yes
[WP8] Point light lights incorrectly in landscape orientation on WP8
Steps to reproduce:
1. Download attached project and deploy as WP8 app
2. Turn device to face landscape orientation. Notice artifact of sudden light falloff
Not reproducible on Windows Phone 8.1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
- UIElements memory allocations grow when interacting with IMGUI custom Editor window
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
berke581
Aug 12, 2015 00:56
I think I had the same issue. Here is my question page:
http://answers.unity3d.com/questions/1024356/mobile-build-spotlight-problem.html
Meceka
Jan 31, 2015 22:34
This issue is probably same with one in the link but appearead again
http://issuetracker.unity3d.com/issues/spotlight-is-rendered-incorrectly-in-landscape-mode-of-windows-phone-8
Here are screenshots from my lumia 520 that has same problem. Built with unity 4.6.2
https://www.dropbox.com/s/iod1k0au1jip3sb/wp_ss_20150201_0001.png?dl=0
https://www.dropbox.com/s/qtiof9lgfii0mtt/wp_ss_20150201_0003.png?dl=0
https://www.dropbox.com/s/veir80isctbaqdt/wp_ss_20150201_0006.png?dl=0
https://www.dropbox.com/sh/yliofvfytwnx3u7/AADjKeV-YPbp1iqu4-0hWn-ea?dl=0
It should look like this (on some angles it looks normal)
https://www.dropbox.com/s/0odqwjqnjfvcq7n/wp_ss_20150201_0004.png?dl=0
Repro is simple, create a spotlight that sould point front like a headlight, and look from above in windows phone. (looks perfect in editor) In these screenshots grey area is a plane, same issue happens in terrain.