Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f3
Issue ID
710419
Regression
Yes
Plugin inspector doesn't assign correct platform settings when importing plugins from asset package
To reproduce:
1.Create new project and import attached "repro" package.
2.Notice that it contains 2 plugin dll - XInputInterface32 and XInputInterface64.
3.Check "XInputInterface64.dll" file settings in plugin inspector.
4.Notice in platform - windows standalone settings that both check boxes - x86 and x86_x64 are checked, where it should have been only x86_x64.
This is regression from 5.1.0f3 (4da421fac4b8)
Additional notes:
It also seems like sometimes platform selection doesn't import correctly too.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment