Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0f2
Issue ID
1033180
Regression
Yes
PlayModeStateChange.ExitingEditMode is never passed to EditorApplication.playModeStateChanged delegate
To reproduce:
1. Open the project, attached by the tester (playModeState.zip)
2. Enter Play mode
3. Exit Play mode
4. In the console, observe that ExitingEditMode is never passed to PlayModeChanged method in CompilerOptions script
Expected: PlayModeStateChange.ExitingEditMode is passed to the callback
Reproduced in 2018.1.0f2, 2018.2.0b3, 2018.3.0a1
Did not reproduce in 2017.3.2f1, 2017.4.2f2, 2018.1.0f1
Regression introduced in 2018.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment