Search Issue Tracker
Won't Fix
Votes
1
Found in
2022.3.1f1
2023.1.0b20
2023.2.0a18
2023.3.0a3
6000.0.0b11
6000.1.0a7
6000.2.0a1
Issue ID
UUM-37742
Regression
No
Player flickers to a black screen when built on macOS
How to reproduce:
1. Open the attached “IN-5872” Google Drive project
2. Build and Run the project with the “UnityChanKAGURA_HDRP” Scene added
3. Observe the Player
Expected result: No flickering
Actual result: The Player window flickers to a black screen randomly
Reproducible with: 14.0.8 (2022.3.1f1), 15.0.5 (2023.1.0b20), 16.0.2 (2023.2.0a18)
Couldn’t test with: 12.1.12 (2021.3.27f1) - Errors due to downgrading
Reproduced on: macOS Ventura 13.1 (Intel), macOS 12.4 (Intel) - User Reported
Update:
Okay me(motiejus.viltrakis) and @gediminas.r used exactly the same unity version (I set him mine) of 2023.2.a19.
- For me it did not reproduce. Im running Radeon Pro 560X 4gb (macOS intel Ventura 13.2.1)
- He can easily reproduce. He is running Radeon Pro 5500M 8GB
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.