Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p1
Issue ID
862005
Regression
Yes
Player crashes when loading multiple scenes with occlusion culling
Steps to reproduce:
1. Open attached project
2. Build standalone
3. Run built player
Result: player crashes when loading multiple scenes with occlusion culling
Reproduced on Windows Standalone/OSX Standalone/WSA platforms
Not reproducible on WebGL, Editor
Reproducible with: 5.5.0b6, 5.5.0p2
Not reproducible with: 5.5.0b5, 5.6.0b2
Regression introduced in 5.5.0b6
(Attached Windows standalone/WSA crashes callstacks)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Add comment