Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
2022.3.62f3
6000.0.68f1
6000.2.6f2
6000.3.0b10
6000.4.0a4
6000.5.0a1
6000.6.0a1
Issue ID
UUM-127146
Regression
No
PlaneOcclusionShader Properties foldout does not display any content
Reproduction steps:
1. Create a new AR Mobile template project
2. Select PlaneOcclusionShader Asset in the Project window (Assets > MobileARTemplateAssets > Shaders)
3. Expand Properties foldout in the Inspector and observe
Actual result: Properties foldout is empty and does not display any content
Expected result: Properties foldout displays content or foldout doesn’t exist
Reproducible with: 2022.3.68f1, 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4
Reproduced on: Ubuntu 24.04, macOS Sequoia 15.4 (M4)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment