Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.2.1f4
Issue ID
562164
Regression
Yes
PhysX: Crash when timescale = 0 and removing objects
Scene is frozen by setting time scale to zero
Sometimes when removing objects from the scene for example, there's a crash related to PhysX.
From their crash log (running on iPad) I can see that the crash comes from ConvertContactToMono, but see attachment for full trace.
The crash reproduced easily in Mac Editor, so it is not an iOS specific issue. Please see video for repro steps. While I couldn't get it crashing following the steps exactly, I was able to get it crashing by either:
- Follow the steps as video shows. If you don't crash, keep erasing more tiles.
- Follow the steps as video shows. If you don't crash, click the eraser button once, keep erasing more tiles.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment