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Won't Fix
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.18f1
2022.2.0b9
2023.1.0a12
Issue ID
UUM-17799
Regression
No
Physics behave differently between Windows and macOS platforms
How to reproduce:
1. Open the user-attached “FloorIsLava.zip“ project
2. Build the project
3. Run the Build and observe the falling objects
4. Build for a different Target Platform
5. Open the second Build on the other OS and observe the same objects
Expected result: In both of the Builds objects end up in the marked areas.
Actual result: Depending on the Build's Target Platform, the objects end up in different places.
Reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a12
Reproducible on: macOS 11.6.5 (Intel), Windows 11
Note: The same differences in behavior can be seen in the Editors for different platforms when entering Play mode.
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Resolution Note:
Regarding WebGL build issue, it cannot be resolved because WebAssembly does not enable fine-grained control of numerical accuracy in physics simulations, so simulation consistency (compared to other platforms) will unfortunately not be possible to guarantee. If you want to get a more detailed explanation, please visit https://github.com/WebAssembly/design/issues/1429.
Thank you!