Search Issue Tracker
Fixed in 5.3.0
Votes
1
Found in
5.1.1f1
Issue ID
707026
Regression
No
Physics 2D Raycaster always overrides UI raycaster regardless of sorting layer settings
How to reproduce:
1. Open attached project
2. Open scene scene.unity
3. Play the scene
4. Select the EventSystem gameobject
5. Hover over the button where it intersects with the square and where it doesn't intersect
- Notice that where the square is intersecting the button, the "Current Raycast" displays that the square is the one getting in on the action
- Swapping their sorting layers results in the exact same behaviour (which is wrong)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
Mangatar
Sep 25, 2015 10:42
also in the 5.2.1f1
k0mbain
Sep 19, 2015 10:16
Its still persists on 5.2.0p1