Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.0.2p2
Issue ID
701240
Regression
No
Per-platform default quality settings gets lost when we exit Unity editor while being in play mode
To reproduce:
1.Create new project.
2.Check quality settings.
3.Play any scene in project.
4.Close Unity Editor.
5.Open project again and check quality settings.
6.Notice that default per-platform settings located in "ProjectSettings/QualitySettings.asset" got erased.
Additional information:
It seems like Application::ExitPlayMode() is never called when we close Unity editor, that is why quality per-platform settings gets lost in this way.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment