Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0p4
Issue ID
946021
Regression
No
Parts of model which are not in front of other objects become black after disabling Deferred shaders
Reproduction steps:
1. Download project "Bugtest.zip" and open in Unity
2. Enter Play mode
Expected: gun has a texture all around the scene (Expected.png)
Actual: parts of a gun are black which are not in front of other objects (Actual.png)
Reproduced on: 5.6.3p2; 2017.1.1f1; 2017.2.0b10; 2017.3.0a7
Note:
Renderer.material.SetShaderPassEnabled("Deferred", false) - tells component not to render in deferred, if set to true works as expected;
Works as expected if "Main Camera" component "Weapon Renderer (Script)" is disabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment