Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.4f1
Issue ID
1049634
Regression
No
ParticleSystem.Emit() doesn't emit particles and throws errors when "Velocity over Lifetime" Radial property is set to non zero
Repro steps:
1. Open QA attached project "repro"
2. Enter Play Mode
3. Press the button in the Game View and observe particles being emitted
4. Select "ParticleSystem" in the Hierarchy
5. Select the "Velocity over Lifetime" module
6. Change the Radial property to 1
7. Press the button in the Game View again
Expected: Particles are getting emitted
Actual: No particles are emitted and some errors are thrown
Reproducible with: 2018.1.0a6, 2018.1.6f1, 2018.2.0b9, 2018.3.0a2
Notes:
- The radial property was added to the "Velocity over Lifetime" module in 2018.1.0a6
- This happens when Radial is set to non zero
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
- Inconsistent "Mock HMD Loader" naming in the "Project Settings"
Add comment