Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2019.4.22f1
2020.3
2021.1
2021.2
Issue ID
1320881
Regression
No
Particles are not distributed evenly when Shape is set to Cone and Cone's Angle is above 70 degrees
How to reproduce:
1. Open the user's attached "ShurikenBugs.zip" project
2. Open the "SampleScene" Scene
3. Select the "Particle System" GameObject in the Hierarchy window
4. Observe the Particles in the Scene view
Expected result: Particles are distributed evenly
Actual result: Particles are not distributed evenly
Reproducible with: 2018.4.32f1, 2019.4.22f1, 2020.3.1f1, 2021.1.0b12, 2021.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
Rightly or wrongly, when using the "Base" cone mode, we distribute evenly across the circular flat base of the cone, rather than across the spherical extent of the far side of the cone.
I think it could have negative consequences for some existing use cases if we were to change this behavior now.