Search Issue Tracker

Won't Fix

Votes

1

Found in

2020.3.46f1

2021.3.22f1

2022.2.13f1

2023.1.0b10

2023.2.0a8

2023.3.0a3

6000.0.0b11

Issue ID

UUM-31490

Regression

No

Outlines are visible on Mesh when Alpha Clipping is enabled and Surface Type is set to Opaque

--

-

Reproduction steps:
1. Open the attached “AlphaClippingProblem” Project
2. Open the “Assets/OutdoorsScene.unity” Scene
3. In the Scene View, observe the “Disk” GameObject

Expected result: The “Disk” GameObject does not have outlines
Actual result: The “Disk” GameObject has outlines

Reproducible with: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8

Reproducible on: Intel MacOS 13.2.1

Notes:
The issue is not reproducible when Surface Type is set to “Transparent”
Changing the properties of the “Sky and Fog Volume” GameObject showcases the issue more vividly

  1. Resolution Note:

    The resolution of this issue depends on whether the color texture uses pre-multiplied alpha or not. Unfortunately, there is no way to tag or generate textures for different alpha compositing modes in Unity right now. There are no guidelines for proper texture authoring, either. Therefore, we cannot make any assumptions about the makeup of the color texture, which makes the bug impossible to fix.

    In general, I would suggest using pre-multiplied alpha for alpha blending, and avoiding it for alpha clipping.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.